Audio Effects


These effects can be applied into audio tracks or audio parts via the Audio Editor or via the Audio Menu. If you use the menu, you must select the track and parts you want to be modified. If the part button (in the Track Manager) is enabled, the functions operate on selected parts. If not, the functions operate on selected track ranges.

If you have selected more than one part/track and you have a multicore CPU, then TP applies all audio effects simultaneously, taking full advantage of your CPU cores.

All audio effects are subject to undo/redo and non destructive editing.
Almost all audio effects (but from a few exceptions) allow you to save or load presets, either per project or globally.

Turbo Play also defines effects that are applied to more than 1 ranges (channels or parts). These effects do not use all CPU cores because they have to process all the selected ranges simultaneously. Because these effects must process the ranges simultaneously, they can be only applied in the non-part mode (because the ranges of all applied channels must be the same).

    Note: Single-Channel effects can still be applied to more than one ranges. The difference between these and the multiple-channel effects is that the single-channel effects output the same result for each range, whereas the multiple-channel effects produce different outputs when they are applied to single or multiple channels. For example, the "Reverb" delay effect when applied to 2 channels produces different result than when the "Stereo Reverb" delay effect is applied to the same 2 channels.

 

Currently TP supports these audio effects:

Basic Effects
These are the basic effects.


Amplification Effects
These effects manipulate the volume level of the sound.


 

Delay Effects
These effects present or manipulate delays in the signal.


 

Reverb Effects
These effects generate reverb.


 

Modulation Effects
These effects modulate the signal.


Dynamics Effects
These effects manipulate the signal's dynamics.



 

 

Generate Effects
These effects generate sound.


 

Stretch Effects
These effects stretch the pitch or the time.


 

Filter/EQ Effects
These effects apply a filter or equalizer to the signal.


Restoration Effects
These effects restore the signal from errors.


You are also able to choose the percentage of reduction, and whether to keep the noise or not. The effectiveness of this algorithm depend on the type and amplitude of the signal, the type and amplitude of the noise, your profiled section etc.

 

VST Effects
These effects apply VST plugins to the signal.


Miscellaneous Effects
Various other effects


 

MuiltiChannel Effects
These effects process more than one channel simultaneously.


Each of the effect can also be applied as a take (for more on takes, see Track Manager)

Non destructive audio editing is supported if the effect can be reversed. For example, you can first invert the sample then filter it. Then you can only undo the invert (and the filtering will be reapplied).