Track Manager


Overview

The Track Manager (TM from now on) is the all-in-one viewer for almost everything you create with Turbo Play.

 

The Track Manager contains the following controls:

 

The Ribbon


If you use Windows 7, most functionality in the tracks is shown in the "Editor" tab (If you use Windows XP, the same functionalities are available through right click menus):

The Ribbon has most of the functionality found in the Track Manager and the Editors.

 

 

The Horizontal Toolbar


The horizontal toolbar contains 7 groups of control buttons:

 

Left Small Mixer Area


In this area you can put small mixers. Right click to it to add one or more small mixers.
For more, see mixers.

 

Embedded Visual Linker


This is simply the Visual Linker shown below the tracks and not as a separated Window.

The Upper Control Area


In this area you view everything you have configured using the Horizontal Toolbar's Items button.

 

Vertical Toolbar


The vertical toolbar contains the following:


The Browser


The browser is a fixed tree which contains useful shortcuts. For more, see browser.

 

The Visualizer


The Visualizer takes the rest of the track manager (the area not used by tracks) or it can be an external window. It provides audio visualization for your sequence. For more, see Visualizer.

The Inspector


The inspector provides context-specific information. It is yet under development.

The Monitor


The monitor is a real time tool that contains:

The monitor can also contain a mixer for the master in and a pan for all the used ASIO input ports.

 

The Transporter


The transporter is a window which contains transporter commands. For more, see transporter.

 

The Lower Small Mixer Area


The Lower Small Mixer area is another area which can contain small mixers.

 

The Tracks


The rest of the Track Manager area shows yout tracks. The project might have one or more scenes, each of them can have one or more tracks:

For more info on specific track features, see Track Types.

The elements of each track are:

The track data can appear in parts or no parts mode (depending on your Parts button state in the Horizontal Toolbar). Only audio and midi tracks support parts.

Right clicking the track LEFT area (the area that is left to the track's data) can:

You can assign a track to a category. When you use categories, the Category button in the vertical toolbar is active and you can use it to hide/show entire categories quickly. In addition, some actions (like mute/solo/recording) can be performed to a category - for example, if you press the Mute button in a category, all the tracks belonging to that category are muted.

To manage the categories, open the "Track Categories" or press Alt+F. You can edit/select/delete/create categories.

Right clicking the tracks RIGHT area (the area that is right to the track's data) when no part is clicked can do the same things as the previous menu, and in addition:

Right clicking the tracks on a part, allows you to manipulate parts.

 

Takes

Takes are simply collections of multiple audio parts. Only one take can be selected at a time, and this allows you to have multiple parts for a track and have a group of them "active". Take regions can overlap.

To create a take, you use the Take button. You can use it to open the Take Manager which allows you to create/assign/delete takes. You can also use a Script to select a take at runtime.

Note that, by default, each new recording creates a new take. You can configure this in Options.

Humanization (Midi)

Humanization is the process of slightly altering midi notes' precision at random, to simulate human performance. If this is switched off, midi events will be played precisely at their times (for example, this is nice for drums). Tracks that have this enabled will change their notes' time and velocity slightly and randomly.